![]() Better yet, the target scores you need to reach in these challenges don't actually seem to change when you're playing in multiplayer. Another, which is much more fun, simply sees you smashing as many of Eggman's bots as you possibly can, with each one wrecked earning you a few more seconds on your time. One asks you to pass a variety of checkpoint beacons as close as you possibly can, as you try to earn a high score (it's a lot harder than it sounds). Breaking up the bog standard races (which make up the vast majority of the courses on offer here) are a variety of smaller, more skill based challenges. Letting you actually co-ordinate with your team mate, and shout out when you've got an item to offer makes the races a lot easier than they otherwise would be - especially in the game's challenges. Perhaps the ultimate get-out clause for dodgy AI partners, the fact Team Sonic Racing lets you bring a buddy or two along for the ride (or three, if you just want to take each other on in four player competitive split-screen) is easily one of the best bits about it. And better yet - the whole thing's playable in split-screen co-op. Perhaps the best part of the game, though, is the story mode, which ties together a hundred or so events into a branching world map of all things. Well designed, and for the most part obviously signposted courses offer plenty of variety, with jumps, branching sections and shortcuts waiting to be found. Everything you do that helps your team out - including taking out your rivals - will charge your Team Ultimate gauge, which essentially turns you invincible, and gives you a massive boost.Īnd though we certainly had our reservations about it, the races in Team Sonic Racing are a lot of fun. If they brush against you as they overtake, they'll get another little boost too. Whoever's furthest up the grid out of your team will leave a golden trail behind them - and if your team mates try and follow the same path, it'll boost their speed. Passing on weapons isn't the only way to help your team out, though. Weirdly, rather than sending the actual weapon you got to your friends, the game instead gives your buddy a random item - meaning they could get something that's nowhere near as useful as what you sent. And though that may sound like it could be really useful - pick up a decent weapon, or a boost, and you know one of your team mates might want to make use of it - it's actually much less handy than you'd think. Collecting power-up boxes will let you use a wisp - in Team Sonic Racing, essentially the game's weapons - which you can either use yourself, or choose to pass on to your teammates. Instead, much like a rising tide, your performance tends to carry that of your teammates - if you're doing well, you'll drag the rest of your team up with you.Īs you skid your way around the game's outlandish, boost filled tracks, each of which is loosely based on (or inspired by?) a level from recent Sonic games, you do have a few more direct ways of helping your team catch up. Though the team at Sumo have obviously done some sort of AI balancing here, as your computer controlled friends almost never end up in front of you, it is still possible for them to end up miles behind - although in our experience, it happens rarely. If you're playing on your own, it's entirely possible that you could come first, while the rest of your team stuff up on the first corner and burst into flames, dragging your team's performance down with them. Still, the veterans amongst you will no doubt have spotted the problem here. In each race, rather your final position being determined by your ranking alone, your whole team will instead receive points based on where they finish, with the winner being the team with the most points, rather than the individual. Rather than racing on your own, you instead have to choose your character from one of four teams (plus one secret one) - the usual suspects of Sonic, Tails, Knuckles the pink team of Amy Rose, a car with four Chaos in, and our hero, Big the Cat the "who?" unit of Silver the Hedgehog, Blaze the Cat, and Vector the weird buff crocodile thing and one final one made up of Sonic's rival Shadow, Rouge the Bat, and E-123 Omega, a kind of spiritual successor to Sonic Adventure's E-102 Gamma. Developed instead by Sheffield-based Sumo Digital, the studio behind the original (and in our opinion, still the best) Sonic All Stars Racing, and its slightly disappointing sequel, Sonic & SEGA All-Stars Racing Transformed, Sonic Team Racing is a kind of "third time lucky" approach for the studio, where the gimmick this time is (you guessed it) all about teams.Īnd if nothing else, it's actually a pretty cool idea. Despite what the title might suggest, Team Sonic Racing actually has nothing to do with Sonic Team.
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